A weathered, battle-scarred steppe pine tree with broken branch stubs — built for open-world, survival and RPG environments.
What's included
- 3 levels of detail: LOD0 (20,000 tris), LOD1 (12,000 tris) and a 2-triangle billboard for distant rendering
- PBR texture sets: Base Color, Normal and ORM per LOD
- Clean topology, non-overlapping UVs
Formats
- GLB, FBX and OBJ — works in Unreal, Godot, Blender and any compatible tool
- glTF (separate .gltf + .bin + textures)
- USDZ — single self-contained file, ready for Apple AR Quick Look
- Blender (.blend) — all three models in one file, textures packed
- Unity (.unitypackage, URP) — prefab with LOD Group and capsule collider already configured; just drag it into your scene
Notes
Static environment asset — not rigged or animated. Ideal for background dressing, resource-gathering nodes and open-world set dressing.
The billboard has a fixed orientation and does not rotate to face the camera. If you need camera-facing behaviour, add it in your own engine.
The Unity package requires the Universal Render Pipeline (URP); materials render magenta in Built-in or HDRP.
Stormvale Studio — 3D game assets inspired by the Central Asian steppe.
Custom requests: info@stormvalestudio.com ยท stormvalestudio.com